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December 09, 2023, 05:20:58 PM

Oblivion

Started by Ktav, May 27, 2005, 07:24:59 AM

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Daemian

Mda, deci nu face nimic patch-ul asta dpv al crash-ului :(( Am citit si sectiunea lor de "Known Issues & Troubleshooting" si solutiile care le dau ei acolo nu ma ajuta cu nimic  :((  
There is no such thing as innocence... only degrees of guilt

Korras

Sunt si eu curios de o chestie:
A cumparat cineva armura aia de cal? sau Planetariumu ala?
RPG-ish signature.

gonzo

Poate fi terminat MQ ca vampir?
Adica nu o sa imi afecteze comunicarea cu npc-urile MQrelated? Si daca primesc acel sun damage pe meleagurile din oblivion(oblivion plane)  :D ?

gonzo

May 15, 2006, 05:10:09 PM #303 Last Edit: May 15, 2006, 06:30:17 PM by gonzo
Se poate termina(tocmai l-am terminat) doar ca trebuie uneori sa reduci nivelul de vampirism la 25 hranindu-te. Si prin oblivion nu primesti sun damage. :(
Am jucat majoritatea partii a doua a jocului fara armura ci cu black hand robe si cu arcul nu cu sabia(asa era screenu').

Red

OBLIVION PATCH v1.1.511
Quote
5. Update 1.1 Notes

Bug Fixes

Fixed an issue with falling through collision in Fort Wooden Hand.

Fixed issue with remapping controls in French, German, Italian and Spanish versions.

Fixed issue with some shadows not lining up.

Going to jail while equipped with bound armor or weapons no longer crashes the game.

Fixed issue with bound weapons not dispelling properly after dismounting a horse.

Fixed issue with player shadow being delayed after fast travel.

Fixed infinite gold issue on some dead NPCs.

Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances.

Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward.

Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves.

Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile.

Fixed an issue with duplicating items and unequiping the bow.

Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse.

Fixed an issue with items reappearing in dead bodies after saving and reloading.

Fixed crash when NPC with active light spell on them unloaded from memory.

New Very Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system.

Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards.

Fixed a crash issue where loading a save would crash if the player had extra data on them.

Fixed an issue for LOD art for city was not unloading quickly enough when exiting an interior.

Fixed an issue where Aylied doors would not open when activated in Miscarcand.


Quest Fixes

If you are permanently expelled from Mages Guild, you can now go back into the Mages Guild buildings.

In The Siren's Deception, the door to Gweden farmhouse is prevented from locking too soon if player exits too quickly.

In the Light the Dragonfires quest, player controls are prevented from being locked if player accidentally hits Ocato during the final battle in the Imperial Palace.

In the Confront the King quest, fixed an issue where Mannimarco would occasionally stop fighting the player while the player's controls are locked.

In Corruption and Conscience, fixed an issue if player got to Llevana's house earlier than expected and she would initiate trespass behavior rather than move the quest forward.

In Theranis' Mistake, it is no longer possible to get multiple copies of Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic too early in the quest.

In the Leyawiin Recommendation quest, it is no longer possible to bypass Kalthar in Fort Blueblood.

In Revenge Served Cold, Corrick will now recognize when player had the jade amulet in their inventory if No Stone Unturned quest had been previously completed.

In Infiltration, player can no longer kill Blackwood Company members and stop progress in Fighter's Guild.

In Dark Brotherhood, if you kill fellow members and get kicked out of the guild, you can no longer continue to progress in the questline until you redeem yourself and get back in.

In The Master's Son, the player now properly receives their reward when completing the quest.

In Caught in the Hunt, fixed an issue where NPCs would not go into combat properly.

In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body would disappear if you left the well.

Getting disqualified from the first Arena match no longer blocks you from further matches.

In Till Death Do They Part, the Count no longer rewards player with gold more than once. Fixed an issue with not receiving the Vampire Ashes topic if the player picked up vampire ashes before getting the quest. Fixed issue where Bloodgrass topic was not added if player finished the Main Quest before starting quest. Hal-Liurz will now follow player properly when asked about the cure.

In Mystery and Harlun's Watch, the dead body you are supposed to find will no longer disappear from Swampy Cave if you cleared out the dungeon before starting the quest.

In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric artifact.

In When the Vow Breaks, additional instance of Rockshatter are now prevented from appearing on Bjalfi's dead corpse after saving and reloading.

In Paranoia, game no longer crashes when Bernadette Peneles exits the city while you are following her.

For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra to Clavicus Vile.

Plugin Fixes

Fixed issue with saving your game while an actor is in a new interior cell created in a plugin, and re-loading the save game without the plugin.

Fixed issue with loading previous saves with plugin that contains new base objects that are containers, NPCs and creatures.

Fixed issue with linked pathpoints scripted to switch on/off that are modified by a plugin.

NPC's companions no longer disappear when they fast travel with player to an exterior cell that is modified by a plugin.

New scripted spell effects created in a plugin now work properly.
"The problem of leadership is inevitably: Who will play God?"
Muad'Dib

Ghost

June 07, 2006, 03:32:21 PM #305 Last Edit: June 07, 2006, 08:34:50 PM by Ghost
Mama mama belea patchu asta...acum o sa pot si eu sa joc cat de cat pe  Ati 9200SE-ul meu...yuppy ;)
Ca incercasem si cu "matraseniile" alora de la Oldblivion dar parca tot nu-mi placea ce facusem...
In sfarsit ...great job Bethesda...a-ti facut si voi ceva bun de cand a-ti lansat Oblivionu asta... :pmov



LATER EDIT:
aaah...crap...nu merge
aceeasi chestie..texturi albe
sec de tot Bethesda sec...sa nu va ganditi si la aia care au Ati  
Medicine is big business so my remedy is verbal,
This is music for the soul,so we're Reflection Eternal.

night_hawk

nice graphics...
pana acum, ma tot miram de ce trebuie in fiecare joc tu sa fii marele erou... cand un simplu Baurus echipat cum trebuie sau comandantul gardienilor putea face totul... acuma m-am prins...
la level 3 am facut un mic save in Imperial City si am inceput sa atac gardienii... they s*ck. 20 de Imperial Guards pe mine si, desi m-a tinut un pic sa-i omor, cu un Cure Light Wounds dat din cand in cand (Heal 10) si cu un Akaviri Katana am reusit sa-i curat pe toti. Da, toti deodata... eeh, mai fugeam un pic, dar erau jalnici...
Quote"Fate shapes us just as we shape it."

Red

Quotenice graphics...
pana acum, ma tot miram de ce trebuie in fiecare joc tu sa fii marele erou... cand un simplu Baurus echipat cum trebuie sau comandantul gardienilor putea face totul... acuma m-am prins...
la level 3 am facut un mic save in Imperial City si am inceput sa atac gardienii... they s*ck. 20 de Imperial Guards pe mine si, desi m-a tinut un pic sa-i omor, cu un Cure Light Wounds dat din cand in cand (Heal 10) si cu un Akaviri Katana am reusit sa-i curat pe toti. Da, toti deodata... eeh, mai fugeam un pic, dar erau jalnici...
Ia incearca aceeasi schema la lvl mai mare... nu mai merge din cauza lvl scalingului!
"The problem of leadership is inevitably: Who will play God?"
Muad'Dib

RedDevil

QuoteIa incearca aceeasi schema la lvl mai mare... nu mai merge din cauza lvl scalingului!
:))  :))  :))
Funny...but right. Minunile Oblivion-ului... :idiot:  

allah

QuoteExpansion pentru Oblivion
Bethesda Softworks anunta Knights of the Nine, un expansion pentru RPG-ul The Elder Scrolls 4: Oblivion care o sa contina toate "download-urile platite" de pana acum, plus o noua factiune si noi questuri. Add-onul este programat sa apara pe 21 noiembrie.


http://gamemaster.ro/e107/comment.php?comment.news.185
Nerevar Moon-an-Star
----------Old name: Dan--------

Korras

Quote
QuoteExpansion pentru Oblivion
Bethesda Softworks anunta Knights of the Nine, un expansion pentru RPG-ul The Elder Scrolls 4: Oblivion care o sa contina toate "download-urile platite" de pana acum, plus o noua factiune si noi questuri. Add-onul este programat sa apara pe 21 noiembrie.


http://gamemaster.ro/e107/comment.php?comment.news.185
toate downloadurile platite incluse? :))


Cred ca o sa rezolve level-scalingul.
Cred ca o sa fie o poveste mediocra(sau poate cine stie..)
Cred ca daca fac totul de mai sus tes bate gothicu'...iar
RPG-ish signature.

Redrake

Jucand FO3, mi-a trezit interesul pentru Oblivion. Nu am mai jucat nici un joc din seria Elder Scrolls. Intrebarea e, merita? :D  

Bogy

Din cate am citit eu F3 e mult peste Oblivion. Mie personal nu imi place F3 deloc :)) deci... nu cred ca merita.
Bogy the Great Druid

night_hawk

Joaca Daggerfall / Morrowind (+ Tribunal + Bloodmoon) intai.  
Quote"Fate shapes us just as we shape it."

Redrake

Cam prea vechi, nu cred ca as avea rabdare. Mi se pare ca am incercat candva sa joc Morrowind, dar nu mi-a placut.

night_hawk

Daggerfall e destul de vechi, true. Dar Morrowind e playable dupa standardele actuale :).

Lore-ul din Morrowind e extrem de diferit de clasicul Faerun. Intreaga arhitectura a lumii e altfel decat cea ce numim "fantasy". Probabil asta face ca prima impresie sa fie mai negativa. Dar jocul e genial imho...
Quote"Fate shapes us just as we shape it."

Bogy

Modul in care sunt facute dialogurile m-au facut sa renunt la Morrowind. Nu am putut trece peste acel dialog idiot.
Bogy the Great Druid

Redrake

QuoteModul in care sunt facute dialogurile m-au facut sa renunt la Morrowind. Nu am putut trece peste acel dialog idiot.
Mda, nu am trecut nici eu prea departe in Morrowind, doar putin la inceput cat sa vad cu ce se mananca. Nu mi-a placut insa.

Am instalat Oblivion. Nu-i rau, dar am impresia ca are o lume cam gigantica asa ca e consumator de timp. :D  

night_hawk

November 16, 2008, 10:56:50 AM #318 Last Edit: November 16, 2008, 10:57:06 AM by night_hawk
QuoteNu am putut trece peste acel dialog idiot.
Pacat. :D Ai ratat cateva conversatii foarte fun. M'aik the Liar, happy Sheogorath worshipping people... Crassus Curio...
Quote"Fate shapes us just as we shape it."

Redrake

Exista vreo posibilitate de a preveni vampirismul? Am devenit vampir printr-un quest in Imperial City (probabil de la rana cauzata de vreunul din ei). Am un save precedent inainte de a deveni vampir.